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#!/usr/bin/python
#
# Urwid curses output wrapper.. the horror..
# Copyright (C) 2004-2011 Ian Ward
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# Urwid web site: http://excess.org/urwid/
from __future__ import division, print_function
"""
Curses-based UI implementation
"""
import curses
import _curses
from urwid import escape
from urwid.display_common import BaseScreen, RealTerminal, AttrSpec, \
UNPRINTABLE_TRANS_TABLE
from urwid.compat import bytes, PYTHON3, text_type, xrange
KEY_RESIZE = 410 # curses.KEY_RESIZE (sometimes not defined)
KEY_MOUSE = 409 # curses.KEY_MOUSE
_curses_colours = {
'default': (-1, 0),
'black': (curses.COLOR_BLACK, 0),
'dark red': (curses.COLOR_RED, 0),
'dark green': (curses.COLOR_GREEN, 0),
'brown': (curses.COLOR_YELLOW, 0),
'dark blue': (curses.COLOR_BLUE, 0),
'dark magenta': (curses.COLOR_MAGENTA, 0),
'dark cyan': (curses.COLOR_CYAN, 0),
'light gray': (curses.COLOR_WHITE, 0),
'dark gray': (curses.COLOR_BLACK, 1),
'light red': (curses.COLOR_RED, 1),
'light green': (curses.COLOR_GREEN, 1),
'yellow': (curses.COLOR_YELLOW, 1),
'light blue': (curses.COLOR_BLUE, 1),
'light magenta': (curses.COLOR_MAGENTA, 1),
'light cyan': (curses.COLOR_CYAN, 1),
'white': (curses.COLOR_WHITE, 1),
}
class Screen(BaseScreen, RealTerminal):
def __init__(self):
super(Screen,self).__init__()
self.curses_pairs = [
(None,None), # Can't be sure what pair 0 will default to
]
self.palette = {}
self.has_color = False
self.s = None
self.cursor_state = None
self._keyqueue = []
self.prev_input_resize = 0
self.set_input_timeouts()
self.last_bstate = 0
self._mouse_tracking_enabled = False
self.register_palette_entry(None, 'default','default')
def set_mouse_tracking(self, enable=True):
"""
Enable mouse tracking.
After calling this function get_input will include mouse
click events along with keystrokes.
"""
enable = bool(enable)
if enable == self._mouse_tracking_enabled:
return
if enable:
curses.mousemask(0
| curses.BUTTON1_PRESSED | curses.BUTTON1_RELEASED
| curses.BUTTON2_PRESSED | curses.BUTTON2_RELEASED
| curses.BUTTON3_PRESSED | curses.BUTTON3_RELEASED
| curses.BUTTON4_PRESSED | curses.BUTTON4_RELEASED
| curses.BUTTON1_DOUBLE_CLICKED | curses.BUTTON1_TRIPLE_CLICKED
| curses.BUTTON2_DOUBLE_CLICKED | curses.BUTTON2_TRIPLE_CLICKED
| curses.BUTTON3_DOUBLE_CLICKED | curses.BUTTON3_TRIPLE_CLICKED
| curses.BUTTON4_DOUBLE_CLICKED | curses.BUTTON4_TRIPLE_CLICKED
| curses.BUTTON_SHIFT | curses.BUTTON_ALT
| curses.BUTTON_CTRL)
else:
raise NotImplementedError()
self._mouse_tracking_enabled = enable
def _start(self):
"""
Initialize the screen and input mode.
"""
self.s = curses.initscr()
self.has_color = curses.has_colors()
if self.has_color:
curses.start_color()
if curses.COLORS < 8:
# not colourful enough
self.has_color = False
if self.has_color:
try:
curses.use_default_colors()
self.has_default_colors=True
except _curses.error:
self.has_default_colors=False
self._setup_colour_pairs()
curses.noecho()
curses.meta(1)
curses.halfdelay(10) # use set_input_timeouts to adjust
self.s.keypad(0)
if not self._signal_keys_set:
self._old_signal_keys = self.tty_signal_keys()
super(Screen, self)._start()
def _stop(self):
"""
Restore the screen.
"""
curses.echo()
self._curs_set(1)
try:
curses.endwin()
except _curses.error:
pass # don't block original error with curses error
if self._old_signal_keys:
self.tty_signal_keys(*self._old_signal_keys)
super(Screen, self)._stop()
def _setup_colour_pairs(self):
"""
Initialize all 63 color pairs based on the term:
bg * 8 + 7 - fg
So to get a color, we just need to use that term and get the right color
pair number.
"""
if not self.has_color:
return
for fg in xrange(8):
for bg in xrange(8):
# leave out white on black
if fg == curses.COLOR_WHITE and \
bg == curses.COLOR_BLACK:
continue
curses.init_pair(bg * 8 + 7 - fg, fg, bg)
def _curs_set(self,x):
if self.cursor_state== "fixed" or x == self.cursor_state:
return
try:
curses.curs_set(x)
self.cursor_state = x
except _curses.error:
self.cursor_state = "fixed"
def _clear(self):
self.s.clear()
self.s.refresh()
def _getch(self, wait_tenths):
if wait_tenths==0:
return self._getch_nodelay()
if wait_tenths is None:
curses.cbreak()
else:
curses.halfdelay(wait_tenths)
self.s.nodelay(0)
return self.s.getch()
def _getch_nodelay(self):
self.s.nodelay(1)
while 1:
# this call fails sometimes, but seems to work when I try again
try:
curses.cbreak()
break
except _curses.error:
pass
return self.s.getch()
def set_input_timeouts(self, max_wait=None, complete_wait=0.1,
resize_wait=0.1):
"""
Set the get_input timeout values. All values have a granularity
of 0.1s, ie. any value between 0.15 and 0.05 will be treated as
0.1 and any value less than 0.05 will be treated as 0. The
maximum timeout value for this module is 25.5 seconds.
max_wait -- amount of time in seconds to wait for input when
there is no input pending, wait forever if None
complete_wait -- amount of time in seconds to wait when
get_input detects an incomplete escape sequence at the
end of the available input
resize_wait -- amount of time in seconds to wait for more input
after receiving two screen resize requests in a row to
stop urwid from consuming 100% cpu during a gradual
window resize operation
"""
def convert_to_tenths( s ):
if s is None:
return None
return int( (s+0.05)*10 )
self.max_tenths = convert_to_tenths(max_wait)
self.complete_tenths = convert_to_tenths(complete_wait)
self.resize_tenths = convert_to_tenths(resize_wait)
def get_input(self, raw_keys=False):
"""Return pending input as a list.
raw_keys -- return raw keycodes as well as translated versions
This function will immediately return all the input since the
last time it was called. If there is no input pending it will
wait before returning an empty list. The wait time may be
configured with the set_input_timeouts function.
If raw_keys is False (default) this function will return a list
of keys pressed. If raw_keys is True this function will return
a ( keys pressed, raw keycodes ) tuple instead.
Examples of keys returned:
* ASCII printable characters: " ", "a", "0", "A", "-", "/"
* ASCII control characters: "tab", "enter"
* Escape sequences: "up", "page up", "home", "insert", "f1"
* Key combinations: "shift f1", "meta a", "ctrl b"
* Window events: "window resize"
When a narrow encoding is not enabled:
* "Extended ASCII" characters: "\\xa1", "\\xb2", "\\xfe"
When a wide encoding is enabled:
* Double-byte characters: "\\xa1\\xea", "\\xb2\\xd4"
When utf8 encoding is enabled:
* Unicode characters: u"\\u00a5", u'\\u253c"
Examples of mouse events returned:
* Mouse button press: ('mouse press', 1, 15, 13),
('meta mouse press', 2, 17, 23)
* Mouse button release: ('mouse release', 0, 18, 13),
('ctrl mouse release', 0, 17, 23)
"""
assert self._started
keys, raw = self._get_input( self.max_tenths )
# Avoid pegging CPU at 100% when slowly resizing, and work
# around a bug with some braindead curses implementations that
# return "no key" between "window resize" commands
if keys==['window resize'] and self.prev_input_resize:
while True:
keys, raw2 = self._get_input(self.resize_tenths)
raw += raw2
if not keys:
keys, raw2 = self._get_input(
self.resize_tenths)
raw += raw2
if keys!=['window resize']:
break
if keys[-1:]!=['window resize']:
keys.append('window resize')
if keys==['window resize']:
self.prev_input_resize = 2
elif self.prev_input_resize == 2 and not keys:
self.prev_input_resize = 1
else:
self.prev_input_resize = 0
if raw_keys:
return keys, raw
return keys
def _get_input(self, wait_tenths):
# this works around a strange curses bug with window resizing
# not being reported correctly with repeated calls to this
# function without a doupdate call in between
curses.doupdate()
key = self._getch(wait_tenths)
resize = False
raw = []
keys = []
while key >= 0:
raw.append(key)
if key==KEY_RESIZE:
resize = True
elif key==KEY_MOUSE:
keys += self._encode_mouse_event()
else:
keys.append(key)
key = self._getch_nodelay()
processed = []
try:
while keys:
run, keys = escape.process_keyqueue(keys, True)
processed += run
except escape.MoreInputRequired:
key = self._getch(self.complete_tenths)
while key >= 0:
raw.append(key)
if key==KEY_RESIZE:
resize = True
elif key==KEY_MOUSE:
keys += self._encode_mouse_event()
else:
keys.append(key)
key = self._getch_nodelay()
while keys:
run, keys = escape.process_keyqueue(keys, False)
processed += run
if resize:
processed.append('window resize')
return processed, raw
def _encode_mouse_event(self):
# convert to escape sequence
last = next = self.last_bstate
(id,x,y,z,bstate) = curses.getmouse()
mod = 0
if bstate & curses.BUTTON_SHIFT: mod |= 4
if bstate & curses.BUTTON_ALT: mod |= 8
if bstate & curses.BUTTON_CTRL: mod |= 16
l = []
def append_button( b ):
b |= mod
l.extend([ 27, ord('['), ord('M'), b+32, x+33, y+33 ])
if bstate & curses.BUTTON1_PRESSED and last & 1 == 0:
append_button( 0 )
next |= 1
if bstate & curses.BUTTON2_PRESSED and last & 2 == 0:
append_button( 1 )
next |= 2
if bstate & curses.BUTTON3_PRESSED and last & 4 == 0:
append_button( 2 )
next |= 4
if bstate & curses.BUTTON4_PRESSED and last & 8 == 0:
append_button( 64 )
next |= 8
if bstate & curses.BUTTON1_RELEASED and last & 1:
append_button( 0 + escape.MOUSE_RELEASE_FLAG )
next &= ~ 1
if bstate & curses.BUTTON2_RELEASED and last & 2:
append_button( 1 + escape.MOUSE_RELEASE_FLAG )
next &= ~ 2
if bstate & curses.BUTTON3_RELEASED and last & 4:
append_button( 2 + escape.MOUSE_RELEASE_FLAG )
next &= ~ 4
if bstate & curses.BUTTON4_RELEASED and last & 8:
append_button( 64 + escape.MOUSE_RELEASE_FLAG )
next &= ~ 8
if bstate & curses.BUTTON1_DOUBLE_CLICKED:
append_button( 0 + escape.MOUSE_MULTIPLE_CLICK_FLAG )
if bstate & curses.BUTTON2_DOUBLE_CLICKED:
append_button( 1 + escape.MOUSE_MULTIPLE_CLICK_FLAG )
if bstate & curses.BUTTON3_DOUBLE_CLICKED:
append_button( 2 + escape.MOUSE_MULTIPLE_CLICK_FLAG )
if bstate & curses.BUTTON4_DOUBLE_CLICKED:
append_button( 64 + escape.MOUSE_MULTIPLE_CLICK_FLAG )
if bstate & curses.BUTTON1_TRIPLE_CLICKED:
append_button( 0 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 )
if bstate & curses.BUTTON2_TRIPLE_CLICKED:
append_button( 1 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 )
if bstate & curses.BUTTON3_TRIPLE_CLICKED:
append_button( 2 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 )
if bstate & curses.BUTTON4_TRIPLE_CLICKED:
append_button( 64 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 )
self.last_bstate = next
return l
def _dbg_instr(self): # messy input string (intended for debugging)
curses.echo()
self.s.nodelay(0)
curses.halfdelay(100)
str = self.s.getstr()
curses.noecho()
return str
def _dbg_out(self,str): # messy output function (intended for debugging)
self.s.clrtoeol()
self.s.addstr(str)
self.s.refresh()
self._curs_set(1)
def _dbg_query(self,question): # messy query (intended for debugging)
self._dbg_out(question)
return self._dbg_instr()
def _dbg_refresh(self):
self.s.refresh()
def get_cols_rows(self):
"""Return the terminal dimensions (num columns, num rows)."""
rows,cols = self.s.getmaxyx()
return cols,rows
def _setattr(self, a):
if a is None:
self.s.attrset(0)
return
elif not isinstance(a, AttrSpec):
p = self._palette.get(a, (AttrSpec('default', 'default'),))
a = p[0]
if self.has_color:
if a.foreground_basic:
if a.foreground_number >= 8:
fg = a.foreground_number - 8
else:
fg = a.foreground_number
else:
fg = 7
if a.background_basic:
bg = a.background_number
else:
bg = 0
attr = curses.color_pair(bg * 8 + 7 - fg)
else:
attr = 0
if a.bold:
attr |= curses.A_BOLD
if a.standout:
attr |= curses.A_STANDOUT
if a.underline:
attr |= curses.A_UNDERLINE
if a.blink:
attr |= curses.A_BLINK
self.s.attrset(attr)
def draw_screen(self, size, r ):
"""Paint screen with rendered canvas."""
assert self._started
cols, rows = size
assert r.rows() == rows, "canvas size and passed size don't match"
y = -1
for row in r.content():
y += 1
try:
self.s.move( y, 0 )
except _curses.error:
# terminal shrunk?
# move failed so stop rendering.
return
first = True
lasta = None
nr = 0
for a, cs, seg in row:
if cs != 'U':
seg = seg.translate(UNPRINTABLE_TRANS_TABLE)
assert isinstance(seg, bytes)
if first or lasta != a:
self._setattr(a)
lasta = a
try:
if cs in ("0", "U"):
for i in range(len(seg)):
self.s.addch( 0x400000 +
ord(seg[i]) )
else:
assert cs is None
if PYTHON3:
assert isinstance(seg, bytes)
self.s.addstr(seg.decode('utf-8'))
else:
self.s.addstr(seg)
except _curses.error:
# it's ok to get out of the
# screen on the lower right
if (y == rows-1 and nr == len(row)-1):
pass
else:
# perhaps screen size changed
# quietly abort.
return
nr += 1
if r.cursor is not None:
x,y = r.cursor
self._curs_set(1)
try:
self.s.move(y,x)
except _curses.error:
pass
else:
self._curs_set(0)
self.s.move(0,0)
self.s.refresh()
self.keep_cache_alive_link = r
def clear(self):
"""
Force the screen to be completely repainted on the next
call to draw_screen().
"""
self.s.clear()
class _test:
def __init__(self):
self.ui = Screen()
self.l = list(_curses_colours.keys())
self.l.sort()
for c in self.l:
self.ui.register_palette( [
(c+" on black", c, 'black', 'underline'),
(c+" on dark blue",c, 'dark blue', 'bold'),
(c+" on light gray",c,'light gray', 'standout'),
])
self.ui.run_wrapper(self.run)
def run(self):
class FakeRender: pass
r = FakeRender()
text = [" has_color = "+repr(self.ui.has_color),""]
attr = [[],[]]
r.coords = {}
r.cursor = None
for c in self.l:
t = ""
a = []
for p in c+" on black",c+" on dark blue",c+" on light gray":
a.append((p,27))
t=t+ (p+27*" ")[:27]
text.append( t )
attr.append( a )
text += ["","return values from get_input(): (q exits)", ""]
attr += [[],[],[]]
cols,rows = self.ui.get_cols_rows()
keys = None
while keys!=['q']:
r.text=([t.ljust(cols) for t in text]+[""]*rows)[:rows]
r.attr=(attr+[[]]*rows) [:rows]
self.ui.draw_screen((cols,rows),r)
keys, raw = self.ui.get_input( raw_keys = True )
if 'window resize' in keys:
cols, rows = self.ui.get_cols_rows()
if not keys:
continue
t = ""
a = []
for k in keys:
if type(k) == text_type: k = k.encode("utf-8")
t += "'"+k + "' "
a += [(None,1), ('yellow on dark blue',len(k)),
(None,2)]
text.append(t + ": "+ repr(raw))
attr.append(a)
text = text[-rows:]
attr = attr[-rows:]
if '__main__'==__name__:
_test()
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