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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* TI EDMA definitions
*
* Copyright (C) 2006-2013 Texas Instruments.
*/
/*
* This EDMA3 programming framework exposes two basic kinds of resource:
*
* Channel Triggers transfers, usually from a hardware event but
* also manually or by "chaining" from DMA completions.
* Each channel is coupled to a Parameter RAM (PaRAM) slot.
*
* Slot Each PaRAM slot holds a DMA transfer descriptor (PaRAM
* "set"), source and destination addresses, a link to a
* next PaRAM slot (if any), options for the transfer, and
* instructions for updating those addresses. There are
* more than twice as many slots as event channels.
*
* Each PaRAM set describes a sequence of transfers, either for one large
* buffer or for several discontiguous smaller buffers. An EDMA transfer
* is driven only from a channel, which performs the transfers specified
* in its PaRAM slot until there are no more transfers. When that last
* transfer completes, the "link" field may be used to reload the channel's
* PaRAM slot with a new transfer descriptor.
*
* The EDMA Channel Controller (CC) maps requests from channels into physical
* Transfer Controller (TC) requests when the channel triggers (by hardware
* or software events, or by chaining). The two physical DMA channels provided
* by the TCs are thus shared by many logical channels.
*
* DaVinci hardware also has a "QDMA" mechanism which is not currently
* supported through this interface. (DSP firmware uses it though.)
*/
#ifndef EDMA_H_
#define EDMA_H_
enum dma_event_q {
EVENTQ_0 = 0,
EVENTQ_1 = 1,
EVENTQ_2 = 2,
EVENTQ_3 = 3,
EVENTQ_DEFAULT = -1
};
#define EDMA_CTLR_CHAN(ctlr, chan) (((ctlr) << 16) | (chan))
#define EDMA_CTLR(i) ((i) >> 16)
#define EDMA_CHAN_SLOT(i) ((i) & 0xffff)
#define EDMA_FILTER_PARAM(ctlr, chan) ((int[]) { EDMA_CTLR_CHAN(ctlr, chan) })
struct edma_rsv_info {
const s16 (*rsv_chans)[2];
const s16 (*rsv_slots)[2];
};
struct dma_slave_map;
/* platform_data for EDMA driver */
struct edma_soc_info {
/*
* Default queue is expected to be a low-priority queue.
* This way, long transfers on the default queue started
* by the codec engine will not cause audio defects.
*/
enum dma_event_q default_queue;
/* Resource reservation for other cores */
struct edma_rsv_info *rsv;
/* List of channels allocated for memcpy, terminated with -1 */
s32 *memcpy_channels;
s8 (*queue_priority_mapping)[2];
const s16 (*xbar_chans)[2];
const struct dma_slave_map *slave_map;
int slavecnt;
};
#endif
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